Margonites

Racial Views
Dwarves: Dwarves are some fellow allies to the Margonites and shares their joy of building underground and admire their workmanship. Though a few Margonites have accused them of their intrusion of caves.

Humans: Good men and women that work well together. Admiring both their workmanship and combat pride. Margonites hope to become close to the humans and generate trading routes with them.

Elves: Margonites admire elves love for nature, however, they believe that they are extremely defensive of their forest homes and hope not to go into war with them by appeasing them with replanting of trees.

Demons: Trusted friends to the time which margonites were in the nether. They do not wish to become allies in order to preserve their relationship with the other races.

Vampires: Though they created the vampires, they have a certain amount of grudging respect to them. They have turned especially suspicious after their only trusted vampire, the narrator fled to the nether after the vampire revolution.

Dark elves: Saralynx is greatly thankful for allowing him to use blood magic with efficiency, though many Margonites do not trust them for their slavery.

Children of Light: Margonites have never met a Child of Light, but wish to do so in order to gain their knowledge of the world and the forgotten.

Templar's: Though they do not believe in the same thing as the Templar's, they perfectly accept their religion and do not wish to harm them or cause an argument between the two, though some extremist Margonites are known to kill Templar's, those who are caught doing so will be punished with a banishment.

Frost Dwarves: Like dwarves, Frost Dwarves are a respectable race by the Margonites, They are seen as master craftsmen and survivalists.

Forgotten: The forgotten are well respected races in the Margonites eyes. They seem to be a lot alike in the fact that they both are technologically advances. ~Written by Trifon and Sgt_Rankin

Social Hierarchy
Castes

Margonites have 5 castes which are picked by a whisp. Each one has its own job, each one working together in order to expand on their ever growing empire. Some were more important to others, though all were treated with utmost respect. A Margonite is often accepted into society in twos. One will represent a Brother whilst the other a Sister. None are more respected than the other other than if they gain more respect than the other.

Blood caste

The blood caste contains politicians and religious leaders that will more often than not engage in political talks with other races. The primary job of the blood caste is to lead others in their empire. A blood caste represents Creation and Death

Dervish

A dervish is the highest rank a Margonite can attain, Leader of the lost souls which are those of the Margonites. He has high psychic powers and the ability to delve into the deepest part of someones mind. A purple whisp inhabits that of a dervish which is often partly release to people as a token or to search deeper into their mind. A dervish is not a brother nor a sister, it is rather both, intertwined within each others thoughts as one.

Lantern

A lantern is often called a 'Light of hope within a dark tunnel', The equivalent of the pope, the Lantern is the Brother and Sister leaders of the Margonite religion. Leading its flock through the darkest nights to the brightest of days. Thus why they are called a 'Lantern'.

Blood guard

The blood guard are the royal guards to the margonites, Extremely loyal and very well trained, most of them are well disciplined and high trained banshees that have worked their way up to a higher rank.

Flock

The tenders to the 5 runes, the flock will follow the lanterns word. Usually a flock are in 2 for each rune, with the exception of the blood rune, which is tended to by the Lantern. The flock are deeply religious and will often be found in the temple praying towards their gods.

Fire Caste

The fire caste is the military caste for the Margonites, containing soldiers and tacticians and sometimes scouts. The fire caste engages in combat and sparring skills with other Margonites. Fire caste often represents Chaos and destruction.

Prometheus

Leaders of the military, A Prometheus must be extremely disciplined and will often take part of the flesh of a commander and its men as part of punishment if they fail him. Sometimes a Prometheus is allowed to make his regiment kill the Goliath that leads them in order for extreme punishment. A Prometheus can also take direct orders from either a Lantern or the Dervish. He may not go to war unless given permission by the dervish.

Goliath

Similar to a centurion, a Goliath is in charge of a squadron, usually of 2 pairs of brothers and sisters. But can be more, A Goliath will often lie behind the front lines planning their next attack. More often than not, A Goliath will use its mind before charging in to a battle.

Shadow

A assassin that serves the the Prometheus, he relies on the shadow of the night to kill the ones that need to be killed. A shadows will give a white feather to its targets as a warning, 3 (In game) days later, the shadow will return to kill the person. The person may only get repealed from assassination by giving the white feather back to the Margonite who gave it them.

Banshee

A banshee is the back bone of the Margonite Military, A pair is often commanded by a Goliath and will do anything he says. Equipped with a simple iron sword, they are highly trained and well disciplined and will often be killed by their own side if they fail their duty.

Air Caste

The air castes role in Margonite society is for scouting lands and businesses as well as peace keeping. A air castes primary role is to move to further pastures in order to find other lands in which Margonites can build. Air caste often represents Peace and love.

Venus

Venus is often just a sister that is the peace keeper for Margonites, she will often talk to other factions in order to craft a stable relationship or alliance. She is also known as a seductress, taking on the skin of something someone desires the most in order to get into their mind.

Harlequin

The right hand Margonites for Venus, Harlequins are very acrobatic and swift as well as handy with a sword. Harlequins will work in the shadows in order to get what they want. They will often don a harlequin like smile on their mask.

Specter

The leaders of scouts, he has been to every corner of the world exploring, knowing where every town is, every mountain, every sea and every lake is without a seconds thought. The brother and sisters and the Prometheus will often work together in order to plan invasions.

Seeker

A seeker will often do as told by a specter, often splitting their pairs in order to minimize their times. They will often write down anything of interest in a cartography room. Seekers are quite handy with a bow and arrow as well as have high acrobatics.

Earth Caste

The earth caste is one of the secondary castes. Its primary role is to build and expand on the empty city. Earth is often associated with Nature and Serenity.

Hephaestus

The Hephaestus is the leader and architect of buildings. He is often seen in his office rather than building, drawing up plans to buildings for his minions to build up. Sometimes, a Hephaestus will build as well.

Carpenter

A carpenter is a master craftsman who works alongside Hephaestus. They are the foreman of building and will relay what a Hephaestus wants to his workers to do. They may or may not choose to punish their workers.

Charon

A Charon is a transporter and gatherer of goods between the required destination and the office. A Charon does not get involved in work, he is more often found in mines and forests gathering resources. Charons have a generally caring nature and will replant any trees in order to not draw attention from any nearby elves.

Lycon

A lycon is a low ranking builder within Margonite society. Usually found building, mining or flattening land. Lycons are heavily numbered in order to make building much more efficient and are the second lowest Margonite just above a flaggelant.

Water caste

The water caste is the second highest caste. Full of mages, clerics, healers as well as farmers. Its primary role in Margonite society is to provide for the Margonites. Water often represents magic, agriculture and fertility.

Archon

Archon is the arch mage of margonites. Only 1 margonite can be the Archon rather than the brother and sister. A master of all magical arts. He oversees the water caste and gathers the militia when needed and gathers farmers in order to fight for the honor of their castes.

Monk

A monk is the head healer of the Margonites. Only one Margonite can be a monk rather than a brother and sister. A monk will look after his brethren with great care and will embrace their solace with open arms

Herbalist

A herbalist is a master of herbal arts, managing to create the most complex of potions for the most simple of materials. Herbalists have a huge array of materials to work with and will often employ Horticans to garden for them.

Horticans

Horticans are the lowest ranking farmers in the water caste. Gathering resources both outside and within its farm. They efficently grow and stock wheat and various other natural resources for use in bettering the Margonites

Others

Flaggelant

A flaggelant is the very bottom of society, one that has been cast down to the very bottom for crimes that have to be repented or one that has yet to find a brother or sister to be initiated with. A flaggelant has yet to gain the rank to get a mask.

History
The Soul of the Universe in One.

Prior Genesis, The world that we see now did not exist. The universe was just created; there was no organisation, no form, chaotic. Nothing was alive, a soulless, desolate and empty space stretching for an eternity. A past creation or as the Margonites believe, a dead God has left a creationless void in its remains. However this world was not the only world in the void, there are many more. All these worlds held together with the power of the Weave. All things and worlds are bound by the Weave and... it can create bridges between them.

Of the hundred of worlds in the void only one world sustained an abundance of life, Aeonis. Aeonis was the needle in the haystack, a vibrant place in a colourless universe, lighting up the dull void. But within was much different. Beyond Aeonis there was another void, the Nether. The Nether was the middle world, between the Infractus, otherwise known as the empty planet and Aeonis. Infractus was a plain white void with one thing in it, one thing that would bring vibrancy to this empty planet, one thing that would bring life to the dead void. That one thing... was a mask.

The Creation of Dreams.

On the eve of man and the children of light, the pulsing cracking of the forerunners hammer attracted the silent Whisps of the night. Awakening them from their slumber whilst rapidly pursuing the trail of the Forgotten’s dreams. Some did not make it to Aeonis, killed within the Forgotten’s nightmares. Some did, but did not make it past the great barrier of air around Aeonis. Only one survived, ripping through Aeonis' barrier, through its flesh and through the Nether and deep into its heart, the empty world Infractus, the soulless void, circling the bronze mask, dancing in the air. The mask levitated, the Whisp inhabiting the cold bronze mask. Daryx, Dervish of Creation, was born along with the whole empty planet bursting into vibrancy in an instant. A ray of blinding light pierced the soft skin of the Nether and Aeonis, beckoning to its brethren. She had made it, come Margonites.

The 5 runes

The runes were crafted in order to protect the now dieing empty planet from the threats of the outside. Ghasts, creepers, skeletons, zombies, spiders and slimes were all crafted by the Margonites. Now turned against them in a ever enduring battle. In response the 5 runes were crafted in order to protect them from everything. Blood was crafted using the flesh of a high ranking Margonite, Ilonyx. Ilonyx, The most famous of the Lanterns who sacrificed himself in order to allow the other Margonites to live, a brave act for a Margonite. Water was crafted using Surface bound water, an extremely rare sight inside Infractus, an high skilled group of Banshees were sent up to the surface, where all known sightings of early Margonites originated from. By pushing to the surface, it allowed some monsters to break free to grounds above them. Fire was crafted using the lava from the Floating Isles of Nisxyle, a cold yet fiery region which the ghasts hail from. Whilst the Air rune was crafted by using the rare gas known as Syxtil, a potent gas which powers most of the machines that the Margonites used. Finally the Earth rune was pulled from the bottom of creation, the bottom of the world. The nineteenth Archon, Celyx, forged a rune out of obsidian. This blackened rune flowed with the power of the earth.

The runes were then put in one city, the Empty City. The runes caused power to rush through every street. The city floated above the void and produced a bubble like shield that would protect Margonites within, though this was an effective shield, it would not last forever. Sometimes this shield would begin cracking under constant strain. Though this would not be the end of the Margonites.

The birth of a new race

After many centuries, a Margonite Charon saw that the Margonites were not a race that was going to survive, the runes were only holding off the inevitable. He took the runes and ran towards the Floating Isle of Nisxyle where he crafted 5 different bull-skull shaped metal masks out of the runes. He realised that for the creation to complete, he needed life... there was only one life he knew... his own.

With that moment, a small red whisp appeared, floating down into his hands. Clasping it, he knew what he had to do. The whisp floated off into the mist. A tear streaked down the lone Charons face, the only record of Margonite emotion. With the tear drop landing on the mask of blood, a life was taken, but a race was born. The vampires, some may have called them murderers, others would call them masterpieces. Despised by some, hailed by others. Created by one. The secret was to be kept in the deepest parts.

The end of the beginning

With the runes taken, the floating city fell prey to the once protectors of the Margonites. Waves and waves of monsters overwhelmed the remaining Margonites. Even the Dervish and Archon fell to spider mounted undead. The Margonites died that day, whisps scattered to the void. Without the Dervish, the city faded, the power of the mask waining to the white void. Empty City, a shattered shell of what it once was slowly faded back to its original state. The white void slowly returned. With the city fading the vampires fled the empty planet to the surface of Aeonis. The vampires encountered the sun for the first time, something they never expected. It burned them, forcing them into the night.

Now only thing inhabiting the empty plane is the bronze mask. The beacon of hope that it once was now a plain white and void. Nothing was there. Nothing it once was.

Reparations

After the constant chanting of The Narrator at night when he was very young at just 128,927 years old. A whisp finally answered his calls. A purple whisp named Yra came down in front of the narrator and looked deep into his eyes for a moment, before dashing off into the distance to the crater that once pierced the flesh of Aeonis. Down into the deep crater that almost shattered the world. Down to the mask that once created everything. Yra chanted to the mask

'I feel your pain, I dry your tears

I lift the stone, I quell your fears

I wait for you to join me there

return to me, the gift once shared.'

With this chant, the whisp then inhabited the mask once more. With it, the empty planet again grew back into vibrancy, the empty city repaired and shook to life. However the dangers there were too much now, The new leader then decided to take the empty city to the world above. The Empty City smashed through the Nether, breaking through to the surface of Aeonis. A grander exodus than the whisp so long ago. The Margonites had arrived in Aeonis.

The story of saralynx

Saralynx always believed that he was to be in the Air Caste. For centuries he worked along side his sister, Soryx as seekers in the air caste under their superior, Tarynx. Tarynx would often scold Saralynx for his spiteful attitude. He still has marks from where he was lashed with a soul whip. Surprisingly Soryx remained unharmed, perhaps he was doing something wrong, what was she doing right? What ever it was Saralynx didn’t see it, he was punished most days with labour or the whip.

There was only so much Saralynx would take and seeing Tarynx punish his sister for no apparent reason, he snapped. Saralynx killed Tarynx in a fit of rage, an emotion not seen in Margonites, and was instantly banished from the empty city. Murdering Margonites is not accepted in the empty city, even Soryx kept quiet at the hearing. He understood her pain, she couldn’t hide her thoughts from him. Soryx was grateful, but knew what he did was wrong. Nothing could be done.

After his banishment, Saralynx wandered for a year before finding the Tetragrammation. The Tetragrammation took this rare being in and taught him the dark arts of blood magic. He perfected his arts by visiting all the most evil people in Aeonis, even the Dark elves taught him how to use the blood magic with efficiency. His power was growing and it was drawing the attention of the Margonites. Knowing Saralynx would have a plan with this power the Margonites followed him very closely and were suspicious of him. However, they were disappointed that someone was forsaken with such an efficiency with blood magic within such a short time.

After two centuries of banishment, Saralynx had fallen desperately low, He was often associated with demons and dark elves and would kill any one that would stand in his way. In his centuries he plotted his revenge on his Margonite brethren, including his sister, Soryx. In his studies, the acceptance of his sister faded to hate. Dark emotions controlled him now.

He decided he would destroy the empty city by pushing it back to the empty void. He gathered his wits and set out to the Empty City. He was bent on destruction when he was approached by 5 whisps in visions. 1 of each rune appeared in his dreams.

The whisps warned him that he was making a mistake, and that he in fact was direct bloodline to the throne. Voices and visions of those that betrayed him? Nothing would sway his resolve. Saralynx ignored the voices or the whisps and went along with his plan. Reaching the city he prepared to sink it. The Margonites were ready to fight him, but they didn’t know what he had in store for them. In the middle of his preparation he was interrupted by Soryx and the Dervish of Hope. She came to talk to her brother and willed him to stop. Seeing his sister and the Dervish of Hope, Saralynx ignored their pleas and struck his sister down with his blade. Something happened that he did not expect, he felt the pain as if he had hit himself. There was a connection between siblings that he did not know. He remembered something Tarynx had told him long ago, “There will always be two.”. Suddenly it all made sense, He never knew why they were all siblings.

Magic powered out of Soryx and engulfed him. The centuries of hate began to purge out of him, however not completely. Soryx and Saralynx merged. She gave herself to cure him of the hate and return him to somewhat himself. The proximity to the merging caused the death of the Dervish of Hope to die. The merging was a spectacle to behold, the scorch marks still remain there today. When it was over, He remembered what the whisps said to him about being the next Dervish. He named himself the Dervish of Dreams, after the dreams of which the whisps appeared to him.

Though the evil magic is now purged of Saralynx's body, however it still partly inhibits him. This makes him partly 'Schizophrenic' with the dark part of his soul wandering within him. He names this evil part 'The Mist' it will often take over his body in order to transfer his thoughts. ~Written by Trifon and Sgt_Rankin